A downloadable game for Windows and macOS

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Set in the 16th century, Pioneers is an atmospheric turn-based exploration/adventure RPG where you lead a party of travellers in search of treasure-rich temples, new tribes and ways to go down in history - ways to go beyond the horizon. To achieve all that you complete quests building up your reputation to become a sought out explorer by kings and commoners alike.

You set out promising your father to become someone, to make him proud but not all goes like planned in life, does it? On the way you'll meet many interesting characters, solve challenging puzzles and face all that nature has to offer, be it finding and collecting food and building a shelter to survive harsh winters or facing against a pack of wolves in the densest of forests.


  • Turn-based gameplay
  • Classical pixel-art using four-color palettes
  • Customized character creation
  • Beginnings of a grand adventure
  • Huge procedurally generated world
  • Discoverable caves, temples and villages
  • Symbolic language
  • Harsh winters
  • Resource gathering and cooking
  • Building shelters and huts
  • Over an hour of original feet-moving, head-bobbing soundtrack
  • Relaxing soundscape of wind, waves and seagulls

The game is still very much in development, so most of the story and not all key features have been implemented and great many tweaks are to be made, but it still packs a whole lot of fun and stuff to do. Your feedback is crucial to shaping this into the best Pioneers I know Pioneers could be. Your support will help get it there.

If you have any feedback or problems to report, please post in the official game forum. I will start logging my development more thoroughly in there as well.

Thank you! :)

Website: http://www.pioneersgame.com

Tumblr: http://pioneersgame.tumblr.com

Twitter: @pioneersgame


Download NowName your own price

Click download now to get access to the following files:

Build 7 (Win) 63 MB
Build 7 (Mac) 63 MB
Soundtrack (WAV, ZIP 1/2) 338 MB
Soundtrack (WAV, ZIP 2/2) 320 MB


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Viewing most recent comments 1 to 40 of 41 · Next page · Last page

this game is amazing! keep improving it

Can you traslate to spanish?

Seems good, but i was unable to drop the berries. Will try again..

is the main version still version 7?

keeps crashing...randomly I have no idea what is causing it. first time it was while I was creating the character then as I was just getting started with the tutorial.

can you send a linux 64, version ?


Ah, I wanna pay for it. It's much realistic then Curious expedition!

When I buy a sword, nothing happens. It takes the money, removes it from stock, and then I never get it. It's happened twice now

Also I would have posted this on the fourms but no matter how many times I ask for the email, nothing happens


Sorry about that, not sure why the email did not send. I activated your account manually now.

oh, thanks!


I've also gotten this problem.. Is this an error from my end?

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It's like open world Oregon Trail, but really hard. I just wish the hints on where to go were a little more detailed because I keep getting lost. Seriously amazing though.

update - I can save now so very cool. but sometimes when I equip the axe and click on trees I do not get an option to chop them. All I can do is set up camp. Am I doing something wrong?

When clicking on trees, click on their base (ground tile) rather than where they are visually. What might happen is that you click on the tile behind the tree instead, which is probably empty and giving you the camp option.

Thank you! I'll try that! Great job on the game by the way.

Game looks really cool and I like turn based but I just started first game yesterday and went into adventure mode instead of story mode. I don't get it. I just sailed around the map in all directions and there's nothing but water. It's that difficult to find land? right out of the gate? So I started a story mode game. That was cool except when I went to leave I did not see a way to save the progress. I guess it doesn't autosave bc I have no game to load up now. I would have to start over. As I said, I don't get it. Any suggestions?

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well this is dumb but i cant leave the first town...

but so far the game is great


Why no GNU/Linux? :(


Exactly. Many players would love to play this game on Linux.

There's a typo in the character creation screen for Scholars: Add Skill "Medcial" instead of "Medical". It's minor, but gives a bad impression before the game has even started.

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Also, a lot of the dialog buttons are in the wrong place / overlapping other UI elements when playing in 1920x1080 fullscreen.

Man.. this game is totally unplayable right now. The tutorial wants me to Drop berries at the campsite, but when I clicked "Drop" nothing happens. I don't know if it's related to the resolution issue.. what resolution do you test with? This game seems really fun and it's extremely frustrating that I can't continue.

I have the same issue with the inability to drop the berries... did anyone find a workaround?

yeah i also have the issue

Drop action only works when you are actually in camp. Not on a camp tile but by choosing "enter camp" action.

i was in the camp, not on the tile and it still didn't work

This game looks so fun but the amount of green in the graphics makes my eyes hurt.


nothing more to say nerds game...

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seems to be a one time ocurence, works on restart of the game


Hi, loving the game so far, but am stuck in the tutorial. For the love of god, i can drop the berries for Takoda. the drop command does nothing, dragging them over to the campsite inventory doesnt work either. any thoughts?

OS: Win 7 x64

Im kinda stuck on Hios island, not sure how to get off, ive got the spices but i dont know how to travel off of the island

Where did you leave your ship? Once you find it, get on it and press the little button in the bottom-right corner to sail back to town.

this look interesting, but can we build our own town ? like building colony or so ?

Nothing like that planned right now. There will be a couple of towns but these are all related to story, so they're predefined locations. I wouldn't rule out settlements completely, just not right now.

When will be new realese?

uh i love the storytelling and all, but the game keeps crashing before i can even reach the actual gameplay.

Damn, when exactly? After the intro texts?

It keeps crashing when it is about to describe the storm during the intro texts. I believe it is just right after whoever said "I have seen a few in my day!"

I keep crashing after i start the gameplay before i can complete the tutorial

got a first glance and loving it

My game keeps crashing, please help

Hey, can you tell me when it's crashing?


Very nice artwork style :)

Appreciated, thanks!

I like the calmness.


very pretty.

This is a wonderfully well done game, I love it! It's so fun

I'm having a bit of a problem though...

I seem to be stuck... I finished the Return to Safety quest, but the journal won't count it as completed and give me my reward. Every objective is checked and the Provisioner thanked me but otherwise nothing is happening...maybe I missed something...

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first of all, I want to say that I LOVE this game so far! I'm just starting, but I've either run into a bug, or I'm just being stupid and need help.

**Possible Spoilers Ahead**

I finished collecting spices at Hios island for the Marciudad Merchant, and I figured it would fast travel me back like it did on the way to the island. However it did not, so I went to manually sail back home. Halfway back winter hit and my ship was frozen in ice, so I ran back to the mainland over ice, camping along the way. However, when I reached the land, the town was not there. The map shows me that I am right on top of Marciudad, but it is nowhere to be seen. Can anyone help me out? I am playing the "OS X Dev Build 7" if that helps.Thanks for a great game!

okay, I guess I should have looked through the comments, because I just found my answer down below. Thanks again for a unique and entertaining game

Thanks for the comment. Yeah, the towns aren't accessible in exploration mode. Glaring oversight that I've fixed now.


Art and sound design is absolutely beautiful but, for the amount I played, Takoda very much comes across as a one dimensional example of the "Magical Native American" trope. I think you have something great here but, maybe look a bit into how native people are represented in media.

Thanks for your comment. I was kind of afraid it coming across that way although my intention was to have a completely selfless and good-hearted character to have the player come across at different times, a way to balance all the negativity in the world. Also he's not supposed to be Native American but it's so ingrained in our culture it's the first association people make when hearing "native people". Will have to figure a way around this. And I guess I'm a little naive here in my little corner of the world.

(2 edits)

I'm a writer so I might be of help here. o/ Just a little wording can go a long way. My advice is to slip in some annoyance at the beginning when Takoda is being made fun of. Have him turn his back and roll his eyes, then maybe shake it off somehow. This will not only show his intolerance of negative attitudes, but acknowledge colonial perspectives and how some had to put up with it. It'll flesh him out and isn't too much to change.

If I come across Takoda and see any more little nudges to flesh him out, I'll be happy to let you know. However, I know you're a game dev with a lot to do--so I don't want you to feel like players are bossing you around.

Any chance for Linux build? :)


It's on the ToDo list but at a later date, as supporting OSX and many different versions of Windows is already more work than I'd want..


This reminds me of '7 Cities of Gold' on the C64. Which is a great thing! I loved that game and this game just makes me smile :)

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So I could just be stupid but I can't find the lost people; I've sailed and looked in explore and sail mode. Could someone please help?

Also, I understand the 'historical accuracy' thing but it's kinda disappointing that you can't choose gender

(1 edit)

Hey, thanks for the comment. More customizable characters will be included in the next build. Here's a forum post to help with the shipwreck quest: http://eigen.pri.ee/forum/viewtopic.php?f=2&t=71&p=758#p758


It sounds interesting.´∀`

Thanks. Hoping to make it play interesting, too!


every time i try to open this game, i get a message that says "smfl-audio-2.dll is missing" but i opened the files and i see it in there. how do i fix this? i have reinstalled the game many times now and it always comes up with the same answer

Is it available for ubuntu 15?

How do you save your game? I only saw an exit to main menu option, then I couldn't load my game.

You cannot save during the tutorial in this version. You can do so as soon as you reach the first town. Will be changed in the next version.

I finished the Spice Run Mission, but I'm not sure what to do now. I can't find any options in the actions panel to travel back to Marcuridad, and the tutorial never showed how.

Yeah, it's a bit confusing. Once you get back on the ship there's a little button in the bottom-right corner next to the End turn button, clicking that you can exit back to the overworld or sail back to town.

Oh, i see. Thanks. The game looks awesome btw. :)

After some time I was able to play through to the Marcuidad Spice Quest, with occasional crashes, but now it only happens by merely opening the map or navigating the seas.

I've been attempting to play this game on my laptop, an Inspiron running Windows 10, but it doesn't seem to be working and keeps crashing not long after beginning a new adventure. Haven't been able to play because of this problem, and I'm not much of a tech savvy person. If you could help me, I'd greatly appreciate it, please! Thank you! :)

So it crashes during the intro text sequence or during the tutorial? I'll have set up a Windows 10 machine somehow then to test things out and see what's what. Thanks for reporting.

This looks fantastic btw. Could I ask what engine you are using for this?

Thanks. It uses SFML to draw onto the screen, but everything else on top of that (including the UI system) is custom.

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