Cats on Broombas
A downloadable game for Windows, macOS, and Linux
Hi there!
I'm Billie, and I love setting up mazes for my cats to play in. But lately, I've been thinking of a new twist on my favorite game. Instead of just making a maze for my cats, I'm going to put them on Broombas!
I know Mom said not to play with it, but I promise I'll be careful. I'll turn it on low and make sure the cats are safe. And imagine how much fun it'll be to watch them zoom around the maze on their little robotic vehicle!
I'm going to need to scavenge the house for stuff and things to create a super cool maze that'll challenge my cats' Broomba-riding-puzzle-solving skills. I can't wait to see their faces when I show them what we're going to do. This is going to be the best game ever!
Will you stay and play with me?
What is it?
It's an MS-DOS puzzle game with EGA-inspired graphics, where you're tasked with placing objects on the playing field to route Broomba to collect all the stars. The Broomba might be a little faulty because it only makes a left turn when hitting something. In addition to static objects like books and boxes, there are flower pots, balls, and bottles, each with their own behavior and place in the puzzle. The levels gradually get harder, ensuring there's brain-racking to be had.
It takes inspiration from several old games but mainly from The Incredible Machine, I think.
Features
- 100 levels of Broomb-tastic challenges
- Level editor to create your own puzzles
- Some say (mainly me) it has great graphics
- Music of the MIDI kind
- Cats, gatos, chats, Katzen, 猫, γάτες & kediler
Shareware Demo
The demo version consists of the first 40 levels and includes the level editor, but without the ability to save your custom levels. The full version will contain more object types and backgrounds.
You are welcome, even encouraged, to take the shareware version and share it with others in any way you'd like.
Download
Click download now to get access to the following files:
Development log
- Falling Performance27 days ago
- Play the demo now!Apr 24, 2024
- Wishlist on Steam!Jul 27, 2023
- State of the BunionJul 19, 2023
- Upcoming level editorOct 07, 2022
Comments
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Great game that pays homage to both specific DOS games and the era in general.
However, there are a few issues with the DOS shareware version.
You may want to include a README for the DOS version including basic sysreqs etc.
The game is apparently failing to create \CATS\STEAM\A.TXT upon loading - you may want to remove this.
The game errors out (almost always) during the opening title sequence when attempting to play a digital sample when used with a SoundBlaster 1.x/2.0 (sbtype = sb1/sb2), at least in all current DOSBox versions/distros (74-3, SVN, Staging, X) ; SoundBlaster Pro and newer have no issues (sbtype = sbpro1/ sbpro2/sb16).
Thank you very much for the feedback! I went ahead and fixed those issues and uploaded an update. SB1 & SB2 is disabled for now. I'll look into it in the future, whether it's something with my sound files or the Allegro library. I suspect the latter.
Hello, I played the demo on steam and really liked the music that played in-game and was wondering if it happened to be uploaded anywhere or if you planned on releasing maybe a soundtrack alongside the full release? I'd love to be able to listen to the music outside of the game. (The game is very well made as well, it made me realize how bad I actually am at puzzles but I still enjoyed it)
Hi! Thank you so much! I think I will release the soundtrack separately with the full version later this year. You can actually listen to the MIDI files in the demo version as well, they are in the "/game/music" folder, although they will definitely sound different under Windows media player compared to DOSBox.
Tried the new (and very generous) demo out yesterday and absolutely adore it. Will continue to recommend this to all that I can. Looking forward to the full release!
Asking out of curiousity: "Cats, gatos, chats, Katzen, 猫, γάτες & kediler" - does it mean that the final game will have different language versions? The end made me particularly curious, because I'm learning Turkish.
Meowdy! I'm not sure. I just thought I'd look up how it's written in different languages for fun. It's certainly possible to localize the texts if someone was able to provide the translations. I think I listed Turkish there because I remembered the cat documentary I saw a few years back about stray cats in Istanbul ("Kedi")
Looks a great and fun game!! I like it a lot!! Good job :D Good luck working on more levels and in the next updates!!
Also I have some feedback about the game, so if you’re interested to hear it, where I can send it?
Hey! Thank you! I saw your tweet, so you can DM on Twitter.
You’re welcome :D Oh okay, so I will DM you on Twitter then
Love this game and hope we get more levels someday
Terrific and fun colorful 2D retro game with cute cats on brombas! It's worth to play!
If anyone is stuck on levels 8 and 9 here's how to do it:
Level 8:
Level 9:
Ah, interesting! That's a different solution for level 9 than I had designed but I suspected there could be more solutions based on how much room there is to maneuver. My solution relied on knocking the green ball off the table. I'll see if I keep it or tweak it.
l know but l thought that forcing the cat to go 180 degrees back was much easier than using the actual purpose of the green ball.
Woah dude, l thought you would never appear again after city clickers. Really cool game! Hope you the best :)